Games.
Engineered.

Work with us
Services
  • 01

    Anti-Cheat

    We build custom anti-cheat for multiplayer games. Real protection sized to what your game actually needs, without the overhead of an enterprise contract or a feature list you'll never use.

  • 02

    Multiplayer

    We add multiplayer and co-op to games that weren't originally built for it. We handle the netcode, the server architecture, the matchmaking, and the live infrastructure that keeps an online game running once it ships.

  • 03

    Game Porting

    We bring games to new platforms: Windows, MacOS, Linux, PS5, and Xbox Series X. We engineer toward matching the original experience on whatever hardware you're targeting, and we treat back-catalog ports with the same care as current releases.

Studio
Mason Hawkins

Mason Hawkins

Lead Developer & CEO

University of Miami · Class of 2030

We believe in elegance through simplicity and perseverance. This site is plain on purpose, and we're not interested in dressing up the studio with effects we don't need.

When a problem can be fixed with a clean line of code, that's what we write. We don't over-engineer, and we don't reach for a framework where one good function would do. That mindset goes into every project we take on, and when you work with us, it goes into yours.

Mason Hawkins runs the studio. He's the engineer on every project from the first call to the final ship. When a job needs more hands, he pulls in trusted collaborators who've already shipped this kind of work.

About

We're a small game development services studio focused on the parts of a game that are hardest to get right: anti-cheat, netcode, and ports. There's no enterprise pricing, no six-month waitlist, and no layer of account managers sitting between you and the engineer doing your work.

Most of our work is with indie studios, solo developers, and small teams that have a shipping game and a problem they can't solve in-house. We also take on larger studios when the work fits. If your game is growing and you need real infrastructure engineering without committing to a full-time hire, that's exactly what we're built for.

We're based in Orlando, Florida, with a planned move to Miami.

Contact

For new projects, partnerships, or press inquiries, tell us what you're building and the timeline you have in mind. We'll write back.

hello@southsoftworks.com